

_synthesizer.RenderInterleaved(buffer.AsSpan(offset, count)) Public int Read(float buffer, int offset, int count) Public MidiSampleProvider(Synthesizer synthesizer) Private static WaveFormat format = WaveFormat.CreateIeeeFloatWaveFormat(44100, 2) Public class MidiSampleProvider : ISampleProvider I created a MidiSampleProvider like in the working MidiPlayer sample for the synthesizer: using System sf2 files or a clear understanding on how to use MeltySynth.

I'd appreciate it if someone has an alternate idea on how I can access the sound files inside of. sf2 files' sounds, therefore I doubt there was any compatibility issues with my audio driver and hardware. The sample code given by the author here ran perfectly on my computer and managed to play the specified midi file with the given. There weren't any error messages or any exceptions thrown, I just don't hear any sound. sf2 file directory of course) and it does not work, I have no clue on how to troubleshoot this problem, the program ran and exited just fine. I copied the code exactly and tried running it in a simple C# CLI class program (and making the necessary changes like the. Synthesizer.Render(blockLeft, blockRight)

Var blockRight = right.AsSpan(blockSize * t, blockSize) Var blockLeft = left.AsSpan(blockSize * t, blockSize) If (t = row) synthesizer.NoteOff(0, row) If (t = row) synthesizer.NoteOn(0, row, 100)

A single row indicates the start timing, end timing, and pitch. Var synthesizer = new Synthesizer("TimGM6mb.sf2", sampleRate) There is a section in the GitHub page that shows users how to use the API to play melody with notes in the soundfont file: // Create the synthesizer. I've only managed to get this API to play midi files, not play the relevant notes from the. However, the author didn't provide much documentation for this API, so it is really hard for me to understand the commands in it. The closest thing I can find is MeltySynth. I'm trying to code a music composer app for my final year project in C# and I can't find any APIs or relevant code that can help me play sound from.
